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Wed Feb 03 15:19:47 GMT 2016

ui concept



http://www.infoq.com/presentations/New-Rules-for-Good-UI-Design

Explanation of using Grid - http://www.subtraction.com/pics/0703/grids_are_good.pdf

Combine the power of camera and touch screen - http://link.brightcove.com[..]32579976?bclid=932553050&bctid=933742930

Keep consistency is nice for most of the time, but there is exception, here is a example and argument about this - http://www.37signals.com[..]osts/628-iphone-context-over-consistency

Good ui check-link:

Considerate software takes an interest
Considerate software is deferential
Considerate software is forthcoming
Considerate software uses common sense
Considerate software anticipates needs
Considerate software is conscientious
Considerate software doesn't burden you with its personal problems
Considerate software keeps you informed
Considerate software is perceptive
Considerate software is self-confident
Considerate software doesn't ask a lot of questions
Considerate software takes responsibility
Considerate software knows when to bend the rules

http://www.codinghorror.com/blog/archives/000550.html


• Good design is innovative.
• Good design makes a product useful.
• Good design is aesthetic.
• Good design helps us to understand a product.
• Good design is unobtrusive.
• Good design is honest.
• Good design is durable.
• Good design is consequent to the last detail.
• Good design is concerned with the environment.
• Good design is as little design as possible.

http://gizmodo.com[..]oducts-hold-the-secrets-to-apples-future

Principle #1. If a user is new to a product, “why” overrules “how to”
Principle #2. If all’s OK with “why”, give a clear “how to” right in the screen - See more at: http://www.targetprocess.com[..]inciples-for-user-interface-writing.html

http://99designs.com[..]breakable-laws-of-user-interface-design/ http://www.inside.com.tw[..]nbreakable-laws-of-user-interface-design http://www.inside.com.tw/2016/01/31/ui-vs-ux-whats-the-difference




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