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Mon Oct 23 23:39:44 HKT 2017

management



Using game as training - http://cn.wsj.com/big5/20120514/eoe080717.asp?source=rss , and drawing for communication - http://cn.wsj.com/big5/20120514/eoe082405.asp?source=rss

No control, but empower - http://www.michelemmartin.com[..]01/some-thoughts-on-managing-people.html

10 rules of success, not really very insighful ideas but still nice to take a look: http://draginol.joeuser.com/articles.asp?c=1&AID=114319

Another 10 tips for product manager - http://www.brainmates.com.au/?p=109

An interesting example of how people gaming the reward system - http://www.joelonsoftware.com/items/2007/05/10.html

Interview of Jeff Bezos and learn about his management style - http://www.fastcompany.com/magazine/85/bezos_4.html

Dos and Don'ts for line manager - http://blog.jezhumble.net/?p=29

8 elements of dysfunctional management - http://jchyip.blogspot.com[..]lements-of-dysfunctional-management.html

Talk verse Action:
All Talk and No Action - http://www.thekua.com[..]ectives-go-wrong-all-talk-and-no-action/
All Action and No Talk - http://www.thekua.com[..]ectives-go-wrong-all-action-and-no-talk/
A suggestion of taking the balance - http://www.scrumalliance.org/articles/61

Discussion about issues of managing remote teams - http://inhumanresources.blogspot.com/2008/01/1.html

Team building with the way of "pointy haired boss" ?? - http://manincentral.blogspot.com/2008/02/blog-post_12.html

Promote the problem maker to make them better?? Is that work? - http://manincentral.blogspot.com/2008/02/blog-post_16.html May be it is true that problem maker are innovator, give them more work and reward can change their negative performance to more than expected positive performance.

The most consistent and intense complaint from team members was that their team leaders were unwilling to confront and resolve problems associated with poor performance by individual team members. http://www.codinghorror.com/blog/archives/001154.html

Manage to learn - http://www.ft.com[..]dd-80e9-0000779fd18c.html?nclick_check=1

Suggestion about how to delegate to other, spend time to explain to vision - http://www.kui.name[..]E6%88%96%E8%80%85%E5%B4%A9%E6%BD%B0.html

Allocate free time to employee is good for company - http://www.codinghorror.com[..]12/08/today-is-goof-off-at-work-day.html

What management should be - http://www.jrothman.com[..]-people-can-you-manage-as-a-manager.html

1. 清楚意識到您的創新意圖
2. 為彈性的工作時間設計一個架構
3、涉入,然後再把手收回去
4. 測量什麼是有意義的
5. 給予「無實質價值」的報酬
6. 象徵化
7. 不是標準化地複製他人的創新行為

http://www.inside.com.tw/2014/01/15/6-way-innovation-culture http://www.fastcodesign.com[..]6-ways-to-create-a-culture-of-innovation


1. 在公司裡跟別人吐露的心事越少,對你越好。你以為是無傷大雅的閑聊,其實有可能會造成嚴重傷害。把你的猜測和擔憂都埋在心裡吧。

2. 務必管理好和下屬的關系。花時間和公司裡的較低層員工在一起,盡量對他們友好。對電梯操作員禮貌問候,對郵遞員表示感謝,對助理說句友善的話,這些都會得到讚賞。打造名譽要從基層做起。同樣的,碰到不爽的事情,要自己消化情緒,不要在別人面前發泄。

3. 做領導是一份全職工作,職責的時鐘永不停止。每個微小的跡象都會被解讀,你的不耐煩、失望或不安全感都會被那些解讀你的人放大。不應做出隨意、毫無準備的坦白,信息必須經過深思熟慮才能發出。要特別小心書面的東西,尤其是電子郵件──它們永遠都不會消失。

4. 保持聆聽並索取建議。每周至少在公司餐廳吃一次午飯,或者時不時在咖啡機旁逗留,聽聽其他人都在聊些什麼。如果有人想跟你說話,那就沒有理由不聽。如果有人批評,即使你不讚同也要花時間仔細回應。

5. 你覺得很風趣的俏皮話通常並不風趣。你的幽默感很容易被解讀為自傲和笨拙。如果你仍然以為講笑話或引用某個幽默故事對陳述觀點很重要,那麼請先跟你的配偶或信任的朋友演練一遍。幽默是有風險的。千萬不要拿嚴肅的事情開玩笑。

6. 很重要的一點是,保証重要事務的重要性。應該經常解釋你的戰略,可以換個措辭,但要反復強調。

7. 絕不要抱怨和解釋,沒有人會聽。出了差錯就承擔責任。不要把錯誤怪到前幾屆管理層、天氣、運氣不好或競爭對手身上。但也不要露出防御姿態。向前看──除非上級要求你辭職。

8. 信任你的專業顧問,接受他們的專業意見。不要對市場做過多猜測。沒有所謂的完美數據。做出決策,往前走。

9. 謹慎使用“平均”這個詞──平均深度為6英寸河也可能淹死人。欣然接受“平均”,只會獲得虛假的安全感。假設最糟糕的情況會發生,因為通常就是如此。

10. 最後這條是陳詞濫調,但卻是至理真言:絕不要做或說你不希望在報紙頭條看到的事情。和媒體打交道時,不要回答假設性的問題,謹記麥克風永遠不會真正關閉,絕不要同意“私下”談。對一場危機唯一值得做的公開回應是誠實。

http://cn.wsj.com/big5/20140318/eoe074616.asp?source=rss http://online.wsj.com[..]0001424052702303519404579353060931625306

給新手高管的10條建議 - http://cn.wsj.com/big5/20140318/eoe074616.asp?source=rss

http://jchyip.blogspot.com[..]/causes-and-solutions-for-bystander.html

以競爭激發員工潛力有其道理,但就我過往所見,鼓催互鬥文化往往淪為非實力較量,最後變成內部互搞小動作放毒箭,對公司產生最嚴重的破壞 - 內耗。 - http://thehousenewsbloggers.net[..]%84%EF%BC%9F%EF%BC%8F%E5%BE%90%E7%B7%A3/

Good developer cannot be good manager? - http://discuss.joelonsoftware.com/default.asp?joel.3.172310

Manager guide in google - https://www.infoq.com/news/2017/02/google-managers

Every person is a vector — add them all up, and you know how much progress your company is going to make. - https://thinkgrowth.org[..]me-about-growing-a-business-c2c173f5bff3


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